A first hour that teaches
A new character is asked one question: muster, or skip. The Muster Yard is a ten-minute training ground. You look around and read the map, size up a creature, fight it your class's way, loot it, answer a heavy blow, flee, drink a draught, set your wimpy and rest. Deaths in the yard cost nothing.
Walking the core path pays once: level 2, a little gold and two healing potions. Optional schools wait in the yard after that, to take in any order. Skipping costs nothing, and you can come back from any safe room at any level.




































